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Peril

"Peril" is an exhilarating first-person game, reminiscent of the classic Doom genre, where I had the opportunity to contribute as a dedicated level designer. This project demanded meticulous planning and resulted in the creation of a captivating and engaging playable level. The development process was filled with exciting challenges, as demonstrated in the accompanying video, showcasing the dynamic and thrilling gameplay experience that awaits players.

Role(s) and Responsibilities:

Level Design

  • Create bubble maps and beat maps for initial level ideas.

  • Grey box the level using Magica Voxel.

  • Block out the level in UE4

  • Playtest and adjust the level based on results.

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